Curveball
Most shapes in ThreeJS and WebGL can be created using primitives many of which, you can use to create composite geometries, like this really neat christmas tree. Creating complex and unique geometries however takes effort and can be difficult to achieve by simply compositing, mutating and ”extruding” existing primitives in ThreeJS. A better approach, as I highlighted in a previous post, is to utilize the methods like Geometry in ThreeJS that give you the flexibility of defining vertices and faces for custom polyhedrons. In addition to this, ThreeJS also offers support for working with curves and smooth surfaces. ParametricGeometry is example of such a method that gives you the ability to work with parametric surfaces, or surfaces which extend the idea of parametrized curves (fancy terms for bézier curves) to vector-valued functions of two variables—from my understanding this basically means a 3D non straight surface. ...